Ишшо

Pieces of information from my net scrap-book

Amzin's shared items

воскресенье, мая 30

Gatherers - funny

Gatherers: "Pseudocode if have food if have carried food for 20 time cycles drop food else accelerate towards home base else if have rested for 10 time cycles if can see uncarried food not in home base if am close enough to pick it up pick up food else accelerate towards closest uncarried food else if can see food carried by opponent accelerate towards opponent with food else accelerate in random direction else set acceleration to zero"

.NET 1.2

Well, there is no such a thing. My pals told me they've it as Tech Preview. The only reason I want my hands over it is Console class (text attributes, clear screen, cursor positioning and so on applied). Well, programming environment where you cannot normally write roguelike game is subject to extinct fast. ;-)

Social Phenomena Related to Roguelike Games

Social Phenomena Related to Roguelike Games: "The most typical usenet news conversation subjects are: YASD (Yet Another Stupid Death) posts, describing how your favourite character just died. winner posts (somebody has completed the game and wants to tell about his/her experiences, often accompanied by a character dump) asking strategic advice (e.g. which weapon or character type to choose, what to do next, how to defeat certain enemy) asking advice about compiling/obtaining a game discussing about new features of the game, developing new games or variants informing about new versions of game/new games competitions (e.g. who manages to get the best score within a certain time limit, who beats a certain monster or completes the game in smallest amount of time) various surveys (e.g. asking how many people play a certain game, which features are most popular etc.) humor (funny things which have happened in the game, jokes) "

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Лыткарино, Московская область, Russia